Spatial computing describes headsets and glasses that place digital content into the view of the real world, or immerse the wearer entirely, letting windows, objects and information sit in the space around them and respond to hands and gaze.
Promising uses include design, training, collaboration and new ways to watch and play. The hurdles are real: comfort over long sessions, weight, battery life, price and finding everyday reasons to wear one. The technology keeps improving and finding footholds in specialist and professional work, even as a clear mainstream role is still taking shape.